top of page
~ Technical Details ~

  • Compatible Unreal Engine version: 4.19+

  • Maximum concurrent amount of Player and AI characters depends on Stats / Skills used

MCE network traffic comes mainly from Stats, Skills and Managers. If you spawn or modify too many of them at the same time, the traffic skyrockets and everyone lags. I ran several tests but did not manage to flood the network traffic before flooding the GPU/CPU performances (with a hundred of AIs in the same place). There were something like 450 stats, 120 skills and 450 managers alive. But it was just a sample project, I did not ran open world tests (for instance) as MCE was designed primarily for smaller scales.

 

  • MCE is Blueprint only and has been built almost exclusively in Blueprints

  • MCE is plug-and-play and should be compatible with most systems as it does not use any "cast to class" to work

  • MCE is compatible with other popular plugins and video tutorials can help you merging them​​​​

  • A series of tutorials will help you through your journey

  • MCE comes with 4 different character examples: First Person, Third Person, Top-Down and Twin-Stick

  • A hundred of other examples included (Enemies, Weapons, Pickups and much more)

  • Over 200 custom blueprint nodes to fully customize your multiplayer experience

  • Examples work with Gamepad and Mouse/Keyboard

  • Can easily be made Steam-compatible

  • MCE is setup to work with a listen-server

  • Everything related to Example Content is subject to change and is not considered part of the plugin. It will be edited and might be removed without warning.

  • You can not convert a Itch.io licence to an Unreal Marketplace licence

bottom of page