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Welcome fellow developer!
~ What is MCE? ~

The Multiplayer Combat Editor is a code plugin for Unreal Engine 4 to prototype combat in your game, regardless of your theme.

Trailer Video

  • Create and handle attributes, stats or resources (such as Health, Dexterity, Stamina, Experience or Level, create any stat you need).

  • Access and use these stats from any other MCE modules (such as dealing damages based on Dexterity amount).

  • Set up the damage systems of your game as you like (critical strikes, damage distance falloff, armor, weakness, elemental resistance, create any calculation you need).

  • Create abilities and use the hundred of built-in effects I provided or create yours (passive, weapon or animation ability, stacks, aura, beam, cone area and many more).

  • Apply temporary or permanent modification to any of these stats, combat rules or abilities (talent, rune, buff, debuff, item bonus, create any modifier you need).

  • Create a state machine for your characters to specify which actions they can take and when (such as can't shot while sprinting or reloading, create any action you need).

  • These are the main modules of MCE but they provide many other sub-features which you can check here.

  • A hundred of examples available for download, including FPS, TPS, Topdown and Twin-stick character templates.​

~ What types of game can I use it for? ~

You can build any game type ranging from RPG's and MOBA's to FPS and action games in general. But I’m sure you can bend the systems to suit your needs for other types of game as well.

You can also develop singleplayer games using MCE.

~ How to use it? ~

You can import MCE in an existing project or start one from scratch.

You’ll add and create actor components, blueprint interfaces, enum entries, fill variable values and plug MCE custom blueprint nodes altogether to create abilities, stats, passive, talents, crowd controls, enemies, items and much more!

Youtube tutorials will help you get started and dive into advanced features when you're ready.

~ Who can use it? ~

It is more suited to people who already know a bit of Blueprints or have a programming background. But everyone can learn  to use the tools through the basic series of tutorial and experienced users can learn how to customize everything through the more advanced series.

~ Where can I get it? ~

You can purchase it on Itch.Io or on the Unreal Marketplace. You can preview and download all examples and a playable build of all the features here.



 

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